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Unify UME World as hex nav with conditional flat world map.
Seed a unique L2 World canvas under the UME World container, show the flat map only when nested regions have NEs, pack blocks without overlap, allow drag overrides on the world map while forbidding direct NE adds, and hide the world-map truncation banner. Co-authored-by: Cursor <cursoragent@cursor.com>
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30 changed files with 4389 additions and 371 deletions
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@ -413,6 +413,7 @@ export type TopologyTreeFolderItem = {
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name: string;
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sort_order: number;
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is_system: boolean;
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external_ref?: string;
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views: TopologyTreeViewItem[];
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children: TopologyTreeFolderItem[];
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};
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@ -510,6 +511,11 @@ export type TopologyViewNodeItem = {
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device_type: string;
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connect_status: string;
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managed_source?: string;
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/** ne | region — region drills into a child canvas */
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kind?: string;
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folder_id?: string;
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view_id?: string;
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node_count?: number;
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};
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export type TopologyViewEdgeItem = {
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