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Unify manual topology roots with UME World: auto root map, and fix empty UME canvas.
Top-level folders are nav-only with a unique system root map; UI drops custom/extra L2 creates. Batched dock-to-Fabric apply avoids PG lock OOM so World NEs can render, with subtree region counts restored. Co-authored-by: Cursor <cursoragent@cursor.com>
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9 changed files with 867 additions and 366 deletions
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@ -1394,7 +1394,11 @@ const en = {
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maps: "Maps",
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tree: "Topology tree",
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treeLoading: "Loading tree…",
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treeHint: "Regions hold maps you create; open a map to edit the canvas.",
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graphLoading: "Loading topology…",
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graphRefreshing: "Refreshing…",
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canvasEmpty: "No NEs on this map yet",
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canvasEmptyHint: "Use Add NE, or pick a region that already has devices.",
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treeHint: "Top level is a Root (nav only); its unique Root Map is the canvas. Open the root map or a sub-region to edit devices.",
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treeSearch: "Search NEs across maps",
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treeSearchPh: "Name / IP",
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treeSearchEmpty: "No matching NEs",
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@ -1402,47 +1406,47 @@ const en = {
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treeSearchNotOnMap: "This NE is not placed on any topology map yet",
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treeSearchViewCount: "{{count}} map(s)",
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treeSearchTruncated: "Showing first 30 of {{total}}",
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rootName: "Regions",
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selectRegion: "Select a region",
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rootName: "Roots",
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selectRegion: "Select a root or region",
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openMap: "Open map",
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openRegion: "Open region",
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openRegion: "Open",
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kindPhysical: "Physical",
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kindCustom: "Custom",
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regionNodeHint: "{{count}}P",
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layerNodeHint: "{{count}} NE(s)",
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layerNodeEmpty: "Click to create & open",
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rootCanvasHint: "Pick a region from the left tree.",
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regionCanvasHint: "Open a map to edit devices, or create a custom map.",
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regionBrowseHint: "Region folder: maps you add. Click to open.",
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rootCanvasHint: "Pick a root from the left tree.",
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regionCanvasHint: "Open the root map to edit devices; create sub-regions on that canvas.",
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regionBrowseHint: "Root folder: unique root map below. Click to open.",
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browserTitle: "Topology folder",
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browserRegionSub: "{{count}} map(s)",
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browserRegionsSub: "{{count}} region(s)",
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browserEmptyMaps: "No maps in this region yet.",
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browserRegionsSub: "{{count}} item(s)",
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browserEmptyMaps: "No root map under this root yet.",
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addNe: "Add NE",
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backUp: "Back to region",
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newRegion: "New region",
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newRegionName: "New region",
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newRegionPrompt: "Region name",
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backUp: "Back",
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newRegion: "New root",
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newRegionName: "New root",
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newRegionPrompt: "Root name",
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newSubRegion: "New sub-region",
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newSubRegionName: "New sub-region",
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newSubRegionPrompt: "Sub-region name",
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subRegionNotOnFlat: "The flat world map has no regions. Create sub-regions on World or a lower-level canvas.",
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worldMapNoDirectNes: "Cannot add NEs on the world map — add them on a sub-region canvas.",
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subRegionNeedParent: "Open a region canvas first, then create a sub-region.",
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regionCreated: "Region created",
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regionDeleted: "Region deleted",
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deleteRegion: "Delete region",
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deleteRegionConfirm: "Delete region \"{{name}}\"? Its maps will also be deleted.",
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renameRegion: "Rename region",
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renameRegionPrompt: "Region name",
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regionRenamed: "Region renamed",
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collapseRegion: "Collapse region",
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expandRegion: "Expand region",
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subRegionNeedParent: "Open a root map or region canvas first, then create a sub-region.",
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regionCreated: "Created",
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regionDeleted: "Deleted",
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deleteRegion: "Delete",
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deleteRegionConfirm: "Delete \"{{name}}\"? Its maps will also be deleted.",
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renameRegion: "Rename",
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renameRegionPrompt: "Name",
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regionRenamed: "Renamed",
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collapseRegion: "Collapse",
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expandRegion: "Expand",
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newCustom: "Custom map",
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newCustomName: "Custom topology",
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newCustomPrompt: "Custom map name",
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folderHint: "Regions group maps. After creating a region, add a physical or custom map yourself.",
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folderHintShort: "Region folder",
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folderHint: "Creating a root auto-creates its unique root map. Add sub-regions on that canvas.",
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folderHintShort: "Root folder",
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outsidePeers: "{{count}} outside peer(s) linked but not on this map",
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projectNeighbors: "Project neighbors",
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projectedNeighbors: "Projected {{count}} neighbor(s) onto the map",
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@ -1467,7 +1471,7 @@ const en = {
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renamed: "Topology map renamed",
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deleteMap: "Delete map",
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deleteMapConfirm: "Delete map \"{{name}}\"? Nodes and edges will be removed.",
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emptyMaps: "No regions yet. Create a region first.",
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emptyMaps: "No roots yet. Create a root first.",
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palette: "NE library",
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paletteHint: "Select multiple to add in batch, or drag one onto the canvas",
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paletteDragHint: "Drag onto canvas to add",
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