Save path: one atomic POST /views/{id}/commit (edges, ports, styles, node
add/remove, positions) replaces the multi-request save. Edge styles and
manual-edge port edits now go through dirty/undo/save instead of writing
immediately; non-manual edge ports are read-only.
Data safety: UI saves no longer clear MCP node locks or freeze the device
name into the placement label (label_override + omit-means-keep semantics,
also applied to the MCP positions tool). Adding NEs/neighbors with unsaved
edits now saves first instead of silently dropping them. Positions no longer
bypass membership caps, except persisting synthesized child-region icons.
Fixes found in acceptance: nodes added in the same commit kept (40,40)
under autoflush=False; edits on edges deleted in the same save 404'd the
whole save; box-selection drags and arrow-key moves were not marked dirty;
large canvases far from the origin opened blank and locate did nothing
because fitView waits for measurement that onlyRenderVisibleElements never
does (now fitBounds from known geometry).
Also: batch N+1 lookups in graph/positions, deterministic truncation,
outside-peer scan excludes internal edges, split TopologyPage into hooks,
fix flaky UME/LLDP port test, add scripts/topology_clear_frozen_labels.py.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Seed a unique L2 World canvas under the UME World container, show the flat map only when nested regions have NEs, pack blocks without overlap, allow drag overrides on the world map while forbidding direct NE adds, and hide the world-map truncation banner.
Co-authored-by: Cursor <cursoragent@cursor.com>