Commit graph

5 commits

Author SHA1 Message Date
fdab188cc1 Render world map overview as a screen-space starfield and rename it to 世界地图.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-07 11:02:23 +08:00
c4911b6ddc Add Google-Earth style world-map LOD with 1:1 coords and sticky tiles.
Keep visited regions when panning, prefetch detail on search locate with a gold flashing target highlight, and shrink default NE icons so dense UME layouts stay readable.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-07 03:57:24 +08:00
af331e92ca Fix empty world map by auto-fitting after load and sampling NEs across the extent.
World coords sit far outside the default viewport, so opening the flat map looked blank; also lower minZoom and stride-sample so the overview is visible without a truncate banner.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-07 02:35:26 +08:00
48b10656d2 Unify manual topology roots with UME World: auto root map, and fix empty UME canvas.
Top-level folders are nav-only with a unique system root map; UI drops custom/extra L2 creates. Batched dock-to-Fabric apply avoids PG lock OOM so World NEs can render, with subtree region counts restored.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-07 02:22:58 +08:00
1ef43fdcd4 Unify UME World as hex nav with conditional flat world map.
Seed a unique L2 World canvas under the UME World container, show the flat map only when nested regions have NEs, pack blocks without overlap, allow drag overrides on the world map while forbidding direct NE adds, and hide the world-map truncation banner.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-07 00:51:08 +08:00