Keep visited regions when panning, prefetch detail on search locate with a gold flashing target highlight, and shrink default NE icons so dense UME layouts stay readable.
Co-authored-by: Cursor <cursoragent@cursor.com>
World coords sit far outside the default viewport, so opening the flat map looked blank; also lower minZoom and stride-sample so the overview is visible without a truncate banner.
Co-authored-by: Cursor <cursoragent@cursor.com>
Top-level folders are nav-only with a unique system root map; UI drops custom/extra L2 creates. Batched dock-to-Fabric apply avoids PG lock OOM so World NEs can render, with subtree region counts restored.
Co-authored-by: Cursor <cursoragent@cursor.com>
Seed a unique L2 World canvas under the UME World container, show the flat map only when nested regions have NEs, pack blocks without overlap, allow drag overrides on the world map while forbidding direct NE adds, and hide the world-map truncation banner.
Co-authored-by: Cursor <cursoragent@cursor.com>