重构主控编排与运行时预热链路,统一工作区提示词/专家调度协议并补齐 wiki 记忆注入与写回闭环。

同时收敛启动与运维脚本默认行为(含 wiki worker)、更新 Admin 可观测性与相关测试,降低首轮时延并提高运行稳定性。

Made-with: Cursor
This commit is contained in:
oliver 2026-04-26 08:34:33 +08:00
parent 4a23b715a2
commit dbbe3add6a
14438 changed files with 2693620 additions and 2546 deletions

View file

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import SwiftUI
extension View {
func gatewayActionsDialog(
isPresented: Binding<Bool>,
onDisconnect: @escaping () -> Void,
onOpenSettings: @escaping () -> Void) -> some View
{
self.confirmationDialog(
"Gateway",
isPresented: isPresented,
titleVisibility: .visible)
{
Button("Disconnect", role: .destructive) {
onDisconnect()
}
Button("Open Settings") {
onOpenSettings()
}
Button("Cancel", role: .cancel) {}
} message: {
Text("Disconnect from the gateway?")
}
}
}

View file

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import Foundation
import OpenClawKit
enum GatewayStatusBuilder {
@MainActor
static func build(appModel: NodeAppModel) -> StatusPill.GatewayState {
self.build(
gatewayServerName: appModel.gatewayServerName,
lastGatewayProblem: appModel.lastGatewayProblem,
gatewayStatusText: appModel.gatewayStatusText)
}
static func build(
gatewayServerName: String?,
lastGatewayProblem: GatewayConnectionProblem?,
gatewayStatusText: String) -> StatusPill.GatewayState
{
if gatewayServerName != nil { return .connected }
if let lastGatewayProblem, lastGatewayProblem.pauseReconnect { return .error }
let text = gatewayStatusText.trimmingCharacters(in: .whitespacesAndNewlines)
if text.localizedCaseInsensitiveContains("connecting") ||
text.localizedCaseInsensitiveContains("reconnecting")
{
return .connecting
}
if text.localizedCaseInsensitiveContains("error") {
return .error
}
return .disconnected
}
}

View file

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import SwiftUI
enum StatusActivityBuilder {
@MainActor
static func build(
appModel: NodeAppModel,
voiceWakeEnabled: Bool,
cameraHUDText: String?,
cameraHUDKind: NodeAppModel.CameraHUDKind?
) -> StatusPill.Activity? {
// Keep the top pill consistent across tabs (camera + voice wake + pairing states).
if appModel.isBackgrounded {
return StatusPill.Activity(
title: "Foreground required",
systemImage: "exclamationmark.triangle.fill",
tint: .orange)
}
if let gatewayProblem = appModel.lastGatewayProblem {
switch gatewayProblem.kind {
case .pairingRequired,
.pairingRoleUpgradeRequired,
.pairingScopeUpgradeRequired,
.pairingMetadataUpgradeRequired:
return StatusPill.Activity(
title: "Approval pending",
systemImage: "person.crop.circle.badge.clock",
tint: .orange)
case .timeout, .connectionRefused, .reachabilityFailed, .websocketCancelled:
return StatusPill.Activity(
title: "Check network",
systemImage: "wifi.exclamationmark",
tint: .orange)
default:
if gatewayProblem.pauseReconnect {
return StatusPill.Activity(
title: "Action required",
systemImage: "exclamationmark.triangle.fill",
tint: .orange)
}
}
}
let gatewayStatus = appModel.gatewayStatusText.trimmingCharacters(in: .whitespacesAndNewlines)
let gatewayLower = gatewayStatus.lowercased()
if gatewayLower.contains("repair") {
return StatusPill.Activity(title: "Repairing…", systemImage: "wrench.and.screwdriver", tint: .orange)
}
if gatewayLower.contains("approval") || gatewayLower.contains("pairing") {
return StatusPill.Activity(title: "Approval pending", systemImage: "person.crop.circle.badge.clock")
}
// Avoid duplicating the primary gateway status ("Connecting…") in the activity slot.
if appModel.screenRecordActive {
return StatusPill.Activity(title: "Recording screen…", systemImage: "record.circle.fill", tint: .red)
}
if let cameraHUDText, !cameraHUDText.isEmpty, let cameraHUDKind {
let systemImage: String
let tint: Color?
switch cameraHUDKind {
case .photo:
systemImage = "camera.fill"
tint = nil
case .recording:
systemImage = "video.fill"
tint = .red
case .success:
systemImage = "checkmark.circle.fill"
tint = .green
case .error:
systemImage = "exclamationmark.triangle.fill"
tint = .red
}
return StatusPill.Activity(title: cameraHUDText, systemImage: systemImage, tint: tint)
}
if voiceWakeEnabled {
let voiceStatus = appModel.voiceWake.statusText
if voiceStatus.localizedCaseInsensitiveContains("microphone permission") {
return StatusPill.Activity(title: "Mic permission", systemImage: "mic.slash", tint: .orange)
}
if voiceStatus == "Paused" {
// Talk mode intentionally pauses voice wake to release the mic. Don't spam the HUD for that case.
if appModel.talkMode.isEnabled {
return nil
}
let suffix = appModel.isBackgrounded ? " (background)" : ""
return StatusPill.Activity(title: "Voice Wake paused\(suffix)", systemImage: "pause.circle.fill")
}
}
return nil
}
}

View file

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import SwiftUI
private struct StatusGlassCardModifier: ViewModifier {
@Environment(\.colorSchemeContrast) private var contrast
let brighten: Bool
let verticalPadding: CGFloat
let horizontalPadding: CGFloat
func body(content: Content) -> some View {
content
.padding(.vertical, self.verticalPadding)
.padding(.horizontal, self.horizontalPadding)
.background {
RoundedRectangle(cornerRadius: 14, style: .continuous)
.fill(.ultraThinMaterial)
.overlay {
RoundedRectangle(cornerRadius: 14, style: .continuous)
.strokeBorder(
.white.opacity(self.contrast == .increased ? 0.5 : (self.brighten ? 0.24 : 0.18)),
lineWidth: self.contrast == .increased ? 1.0 : 0.5
)
}
.shadow(color: .black.opacity(0.25), radius: 12, y: 6)
}
}
}
extension View {
func statusGlassCard(brighten: Bool, verticalPadding: CGFloat, horizontalPadding: CGFloat = 12) -> some View {
self.modifier(
StatusGlassCardModifier(
brighten: brighten,
verticalPadding: verticalPadding,
horizontalPadding: horizontalPadding
)
)
}
}

View file

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import SwiftUI
struct StatusPill: View {
@Environment(\.scenePhase) private var scenePhase
@Environment(\.accessibilityReduceMotion) private var reduceMotion
enum GatewayState: Equatable {
case connected
case connecting
case error
case disconnected
var title: String {
switch self {
case .connected: "Connected"
case .connecting: "Connecting…"
case .error: "Error"
case .disconnected: "Offline"
}
}
var color: Color {
switch self {
case .connected: .green
case .connecting: .yellow
case .error: .red
case .disconnected: .gray
}
}
}
struct Activity: Equatable {
var title: String
var systemImage: String
var tint: Color?
}
var gateway: GatewayState
var voiceWakeEnabled: Bool
var activity: Activity?
var compact: Bool = false
var brighten: Bool = false
var onTap: () -> Void
@State private var pulse: Bool = false
var body: some View {
Button(action: self.onTap) {
HStack(spacing: self.compact ? 8 : 10) {
HStack(spacing: self.compact ? 6 : 8) {
Circle()
.fill(self.gateway.color)
.frame(width: self.compact ? 8 : 9, height: self.compact ? 8 : 9)
.scaleEffect(
self.gateway == .connecting && !self.reduceMotion
? (self.pulse ? 1.15 : 0.85)
: 1.0
)
.opacity(self.gateway == .connecting && !self.reduceMotion ? (self.pulse ? 1.0 : 0.6) : 1.0)
Text(self.gateway.title)
.font((self.compact ? Font.footnote : Font.subheadline).weight(.semibold))
.foregroundStyle(.primary)
}
if let activity {
if !self.compact {
Divider()
.frame(height: 14)
.opacity(0.35)
}
HStack(spacing: self.compact ? 4 : 6) {
Image(systemName: activity.systemImage)
.font((self.compact ? Font.footnote : Font.subheadline).weight(.semibold))
.foregroundStyle(activity.tint ?? .primary)
if !self.compact {
Text(activity.title)
.font(.subheadline.weight(.semibold))
.foregroundStyle(.primary)
.lineLimit(1)
}
}
.transition(.opacity.combined(with: .move(edge: .top)))
} else {
Image(systemName: self.voiceWakeEnabled ? "mic.fill" : "mic.slash")
.font((self.compact ? Font.footnote : Font.subheadline).weight(.semibold))
.foregroundStyle(self.voiceWakeEnabled ? .primary : .secondary)
.accessibilityLabel(self.voiceWakeEnabled ? "Voice Wake enabled" : "Voice Wake disabled")
.transition(.opacity.combined(with: .move(edge: .top)))
}
}
.statusGlassCard(brighten: self.brighten, verticalPadding: self.compact ? 6 : 8)
}
.buttonStyle(.plain)
.accessibilityLabel("Connection Status")
.accessibilityValue(self.accessibilityValue)
.accessibilityHint("Double tap to open settings")
.onAppear { self.updatePulse(for: self.gateway, scenePhase: self.scenePhase, reduceMotion: self.reduceMotion) }
.onDisappear { self.pulse = false }
.onChange(of: self.gateway) { _, newValue in
self.updatePulse(for: newValue, scenePhase: self.scenePhase, reduceMotion: self.reduceMotion)
}
.onChange(of: self.scenePhase) { _, newValue in
self.updatePulse(for: self.gateway, scenePhase: newValue, reduceMotion: self.reduceMotion)
}
.onChange(of: self.reduceMotion) { _, newValue in
self.updatePulse(for: self.gateway, scenePhase: self.scenePhase, reduceMotion: newValue)
}
.animation(.easeInOut(duration: 0.18), value: self.activity?.title)
}
private var accessibilityValue: String {
if let activity {
return "\(self.gateway.title), \(activity.title)"
}
return "\(self.gateway.title), Voice Wake \(self.voiceWakeEnabled ? "enabled" : "disabled")"
}
private func updatePulse(for gateway: GatewayState, scenePhase: ScenePhase, reduceMotion: Bool) {
guard gateway == .connecting, scenePhase == .active, !reduceMotion else {
withAnimation(reduceMotion ? .none : .easeOut(duration: 0.2)) { self.pulse = false }
return
}
guard !self.pulse else { return }
withAnimation(.easeInOut(duration: 0.9).repeatForever(autoreverses: true)) {
self.pulse = true
}
}
}

View file

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import SwiftUI
struct VoiceWakeToast: View {
var command: String
var brighten: Bool = false
var body: some View {
HStack(spacing: 10) {
Image(systemName: "mic.fill")
.font(.subheadline.weight(.semibold))
.foregroundStyle(.primary)
Text(self.command)
.font(.subheadline.weight(.semibold))
.foregroundStyle(.primary)
.lineLimit(1)
.truncationMode(.tail)
}
.statusGlassCard(brighten: self.brighten, verticalPadding: 10)
.accessibilityLabel("Voice Wake triggered")
.accessibilityValue("Command: \(self.command)")
}
}