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重构主控编排与运行时预热链路,统一工作区提示词/专家调度协议并补齐 wiki 记忆注入与写回闭环。
同时收敛启动与运维脚本默认行为(含 wiki worker)、更新 Admin 可观测性与相关测试,降低首轮时延并提高运行稳定性。 Made-with: Cursor
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14438 changed files with 2693620 additions and 2546 deletions
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import CoreAudio
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import Foundation
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import OSLog
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final class AudioInputDeviceObserver {
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private let logger = Logger(subsystem: "ai.openclaw", category: "audio.devices")
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private var isActive = false
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private var devicesListener: AudioObjectPropertyListenerBlock?
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private var defaultInputListener: AudioObjectPropertyListenerBlock?
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static func defaultInputDeviceUID() -> String? {
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guard let deviceID = self.defaultInputDeviceID() else { return nil }
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return self.deviceUID(for: deviceID)
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}
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static func aliveInputDeviceUIDs() -> Set<String> {
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let systemObject = AudioObjectID(kAudioObjectSystemObject)
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var address = AudioObjectPropertyAddress(
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mSelector: kAudioHardwarePropertyDevices,
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mScope: kAudioObjectPropertyScopeGlobal,
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mElement: kAudioObjectPropertyElementMain)
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var size: UInt32 = 0
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var status = AudioObjectGetPropertyDataSize(systemObject, &address, 0, nil, &size)
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guard status == noErr, size > 0 else { return [] }
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let count = Int(size) / MemoryLayout<AudioObjectID>.size
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var deviceIDs = [AudioObjectID](repeating: 0, count: count)
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status = AudioObjectGetPropertyData(systemObject, &address, 0, nil, &size, &deviceIDs)
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guard status == noErr else { return [] }
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var output = Set<String>()
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for deviceID in deviceIDs {
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guard self.deviceIsAlive(deviceID) else { continue }
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guard self.deviceHasInput(deviceID) else { continue }
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if let uid = self.deviceUID(for: deviceID) {
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output.insert(uid)
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}
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}
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return output
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}
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/// Returns true when the system default input device exists and is alive with input channels.
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/// Use this preflight before accessing `AVAudioEngine.inputNode` to avoid SIGABRT on Macs
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/// without a built-in microphone (Mac mini, Mac Pro, Mac Studio) or when an external mic
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/// is disconnected.
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static func hasUsableDefaultInputDevice() -> Bool {
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guard let uid = self.defaultInputDeviceUID() else { return false }
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return self.aliveInputDeviceUIDs().contains(uid)
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}
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static func defaultInputDeviceSummary() -> String {
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guard let deviceID = self.defaultInputDeviceID() else {
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return "defaultInput=unknown"
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}
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let uid = self.deviceUID(for: deviceID) ?? "unknown"
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let name = self.deviceName(for: deviceID) ?? "unknown"
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return "defaultInput=\(name) (\(uid))"
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}
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private static func defaultInputDeviceID() -> AudioObjectID? {
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let systemObject = AudioObjectID(kAudioObjectSystemObject)
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var address = AudioObjectPropertyAddress(
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mSelector: kAudioHardwarePropertyDefaultInputDevice,
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mScope: kAudioObjectPropertyScopeGlobal,
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mElement: kAudioObjectPropertyElementMain)
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var deviceID = AudioObjectID(0)
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var size = UInt32(MemoryLayout<AudioObjectID>.size)
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let status = AudioObjectGetPropertyData(
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systemObject,
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&address,
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0,
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nil,
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&size,
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&deviceID)
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guard status == noErr, deviceID != 0 else { return nil }
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return deviceID
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}
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func start(onChange: @escaping @Sendable () -> Void) {
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guard !self.isActive else { return }
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self.isActive = true
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let systemObject = AudioObjectID(kAudioObjectSystemObject)
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let queue = DispatchQueue.main
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var devicesAddress = AudioObjectPropertyAddress(
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mSelector: kAudioHardwarePropertyDevices,
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mScope: kAudioObjectPropertyScopeGlobal,
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mElement: kAudioObjectPropertyElementMain)
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let devicesListener: AudioObjectPropertyListenerBlock = { _, _ in
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self.logDefaultInputChange(reason: "devices")
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onChange()
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}
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let devicesStatus = AudioObjectAddPropertyListenerBlock(
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systemObject,
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&devicesAddress,
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queue,
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devicesListener)
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var defaultInputAddress = AudioObjectPropertyAddress(
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mSelector: kAudioHardwarePropertyDefaultInputDevice,
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mScope: kAudioObjectPropertyScopeGlobal,
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mElement: kAudioObjectPropertyElementMain)
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let defaultInputListener: AudioObjectPropertyListenerBlock = { _, _ in
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self.logDefaultInputChange(reason: "default")
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onChange()
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}
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let defaultStatus = AudioObjectAddPropertyListenerBlock(
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systemObject,
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&defaultInputAddress,
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queue,
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defaultInputListener)
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if devicesStatus != noErr || defaultStatus != noErr {
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self.logger.error("audio device observer install failed devices=\(devicesStatus) default=\(defaultStatus)")
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}
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self.logger.info("audio device observer started (\(Self.defaultInputDeviceSummary(), privacy: .public))")
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self.devicesListener = devicesListener
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self.defaultInputListener = defaultInputListener
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}
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func stop() {
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guard self.isActive else { return }
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self.isActive = false
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let systemObject = AudioObjectID(kAudioObjectSystemObject)
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if let devicesListener {
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var devicesAddress = AudioObjectPropertyAddress(
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mSelector: kAudioHardwarePropertyDevices,
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mScope: kAudioObjectPropertyScopeGlobal,
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mElement: kAudioObjectPropertyElementMain)
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_ = AudioObjectRemovePropertyListenerBlock(
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systemObject,
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&devicesAddress,
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DispatchQueue.main,
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devicesListener)
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}
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if let defaultInputListener {
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var defaultInputAddress = AudioObjectPropertyAddress(
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mSelector: kAudioHardwarePropertyDefaultInputDevice,
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mScope: kAudioObjectPropertyScopeGlobal,
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mElement: kAudioObjectPropertyElementMain)
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_ = AudioObjectRemovePropertyListenerBlock(
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systemObject,
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&defaultInputAddress,
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DispatchQueue.main,
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defaultInputListener)
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}
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self.devicesListener = nil
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self.defaultInputListener = nil
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}
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private static func deviceUID(for deviceID: AudioObjectID) -> String? {
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var address = AudioObjectPropertyAddress(
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mSelector: kAudioDevicePropertyDeviceUID,
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mScope: kAudioObjectPropertyScopeGlobal,
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mElement: kAudioObjectPropertyElementMain)
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var uid: Unmanaged<CFString>?
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var size = UInt32(MemoryLayout<Unmanaged<CFString>?>.size)
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let status = AudioObjectGetPropertyData(deviceID, &address, 0, nil, &size, &uid)
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guard status == noErr, let uid else { return nil }
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return uid.takeUnretainedValue() as String
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}
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private static func deviceName(for deviceID: AudioObjectID) -> String? {
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var address = AudioObjectPropertyAddress(
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mSelector: kAudioObjectPropertyName,
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mScope: kAudioObjectPropertyScopeGlobal,
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mElement: kAudioObjectPropertyElementMain)
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var name: Unmanaged<CFString>?
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var size = UInt32(MemoryLayout<Unmanaged<CFString>?>.size)
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let status = AudioObjectGetPropertyData(deviceID, &address, 0, nil, &size, &name)
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guard status == noErr, let name else { return nil }
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return name.takeUnretainedValue() as String
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}
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private static func deviceIsAlive(_ deviceID: AudioObjectID) -> Bool {
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var address = AudioObjectPropertyAddress(
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mSelector: kAudioDevicePropertyDeviceIsAlive,
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mScope: kAudioObjectPropertyScopeGlobal,
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mElement: kAudioObjectPropertyElementMain)
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var alive: UInt32 = 0
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var size = UInt32(MemoryLayout<UInt32>.size)
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let status = AudioObjectGetPropertyData(deviceID, &address, 0, nil, &size, &alive)
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return status == noErr && alive != 0
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}
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private static func deviceHasInput(_ deviceID: AudioObjectID) -> Bool {
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var address = AudioObjectPropertyAddress(
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mSelector: kAudioDevicePropertyStreamConfiguration,
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mScope: kAudioDevicePropertyScopeInput,
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mElement: kAudioObjectPropertyElementMain)
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var size: UInt32 = 0
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var status = AudioObjectGetPropertyDataSize(deviceID, &address, 0, nil, &size)
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guard status == noErr, size > 0 else { return false }
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let raw = UnsafeMutableRawPointer.allocate(
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byteCount: Int(size),
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alignment: MemoryLayout<AudioBufferList>.alignment)
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defer { raw.deallocate() }
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let bufferList = raw.bindMemory(to: AudioBufferList.self, capacity: 1)
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status = AudioObjectGetPropertyData(deviceID, &address, 0, nil, &size, bufferList)
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guard status == noErr else { return false }
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let buffers = UnsafeMutableAudioBufferListPointer(bufferList)
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return buffers.contains(where: { $0.mNumberChannels > 0 })
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}
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private func logDefaultInputChange(reason: StaticString) {
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self.logger.info("audio input changed (\(reason)) (\(Self.defaultInputDeviceSummary(), privacy: .public))")
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}
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}
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