oclaw/openclaw/apps/ios/Sources/Device/DeviceStatusService.swift
oliver dbbe3add6a 重构主控编排与运行时预热链路,统一工作区提示词/专家调度协议并补齐 wiki 记忆注入与写回闭环。
同时收敛启动与运维脚本默认行为(含 wiki worker)、更新 Admin 可观测性与相关测试,降低首轮时延并提高运行稳定性。

Made-with: Cursor
2026-04-26 08:34:33 +08:00

83 lines
3.1 KiB
Swift

import Foundation
import OpenClawKit
import UIKit
@MainActor
final class DeviceStatusService: DeviceStatusServicing {
private let networkStatus: NetworkStatusService
init(networkStatus: NetworkStatusService = NetworkStatusService()) {
self.networkStatus = networkStatus
}
func status() async throws -> OpenClawDeviceStatusPayload {
let battery = self.batteryStatus()
let thermal = self.thermalStatus()
let storage = self.storageStatus()
let network = await self.networkStatus.currentStatus()
let uptime = ProcessInfo.processInfo.systemUptime
return OpenClawDeviceStatusPayload(
battery: battery,
thermal: thermal,
storage: storage,
network: network,
uptimeSeconds: uptime)
}
func info() -> OpenClawDeviceInfoPayload {
let device = UIDevice.current
let appVersion = DeviceInfoHelper.appVersion()
let appBuild = DeviceStatusService.fallbackAppBuild(DeviceInfoHelper.appBuild())
let locale = Locale.preferredLanguages.first ?? Locale.current.identifier
return OpenClawDeviceInfoPayload(
deviceName: device.name,
modelIdentifier: DeviceInfoHelper.modelIdentifier(),
systemName: device.systemName,
systemVersion: device.systemVersion,
appVersion: appVersion,
appBuild: appBuild,
locale: locale)
}
private func batteryStatus() -> OpenClawBatteryStatusPayload {
let device = UIDevice.current
device.isBatteryMonitoringEnabled = true
let level = device.batteryLevel >= 0 ? Double(device.batteryLevel) : nil
let state: OpenClawBatteryState = switch device.batteryState {
case .charging: .charging
case .full: .full
case .unplugged: .unplugged
case .unknown: .unknown
@unknown default: .unknown
}
return OpenClawBatteryStatusPayload(
level: level,
state: state,
lowPowerModeEnabled: ProcessInfo.processInfo.isLowPowerModeEnabled)
}
private func thermalStatus() -> OpenClawThermalStatusPayload {
let state: OpenClawThermalState = switch ProcessInfo.processInfo.thermalState {
case .nominal: .nominal
case .fair: .fair
case .serious: .serious
case .critical: .critical
@unknown default: .nominal
}
return OpenClawThermalStatusPayload(state: state)
}
private func storageStatus() -> OpenClawStorageStatusPayload {
let attrs = (try? FileManager.default.attributesOfFileSystem(forPath: NSHomeDirectory())) ?? [:]
let total = (attrs[.systemSize] as? NSNumber)?.int64Value ?? 0
let free = (attrs[.systemFreeSize] as? NSNumber)?.int64Value ?? 0
let used = max(0, total - free)
return OpenClawStorageStatusPayload(totalBytes: total, freeBytes: free, usedBytes: used)
}
/// Fallback for payloads that require a non-empty build (e.g. "0").
private static func fallbackAppBuild(_ build: String) -> String {
build.isEmpty ? "0" : build
}
}