Add chatId and threadId source fields across all nine IM channels, update UI/docs/tests, reconcile the latest main branch, and credit @Chan-0312 as a contributor.
Address review feedback on the interaction cards:
1. Bind card decisions to the initiating actor. The card-action operator
(operatorOpenId) is now passed into the approval and question handlers:
- submitByApprovalId receives { actor } so another allowed group member
cannot approve/reject someone else's approval;
- the answer branch requires pending.actor === operator.
2. Include the question index in the answer button action and validate it
against the current pending question, so a stale card from an earlier
question in a multi-question interaction cannot be applied to the next one.
3. When both the card send and the plain-text fallback fail, the error is no
longer swallowed: it propagates so the interaction is not marked as
presented and the existing retry/reconnect behaviour can run.
Adds regression tests for all three cases.
Render Harness approval and single-choice question interactions as
interactive Feishu cards with approve/reject and answer buttons,
matching the already-available interactionCards behaviour. Cards are now
the default; set DSH_IM_INTERACTION_CARDS=0 (or interactionCards=false)
to keep the plain-text reply flow.
- bridge.mjs: approve:/reject:/answer: card actions, interactionCards
option, gated approval render hook, interactive question presentation,
and operationArguments/printableText helpers; refactor the inline
question answer into #submitQuestionAnswer so both text replies and
card buttons share one path.
- feishu-cards.mjs: approvalCard (approve/reject) and questionCard
(option buttons) templates.
- feishu-runtime.mjs: default interactionCards from env (on).
- harness-approval.mjs: optional channel render hook + submitByApprovalId.
- i18n-en: add the new card t() keys.
- Tests: pin the plain-text reply flow in state-machine suites that
drive it, and add dedicated card tests for the default approve/reject,
answer buttons, and the text fallback. Full suite shows no new
failures versus upstream.
- CHANGELOG: keep the image-fallback entry under Unreleased alongside the new 4.5.0 section
- harness-client: upstream renameSession coexists with the image-rejection fallback retry path
- lib/index.js rebuilt from merged sources
Failure notices (turn failures, sub-flow errors from list/card/preset/
model/compact/stop/bind/switch paths, batch-input results, and the
card-queue rate-limit notice) were sent as fresh messages keyed only by
chat_id, so in topic groups they landed in the group's default area
instead of the topic the interaction belongs to.
- #sendFailure accepts options.replyTo; every call site forwards the
anchor available in its context (command message, card message, or
watch/list anchor)
- #handleMessageFailure and #finishBatchResult thread to the triggering
message
- /repair stays private-chat-only by design; proactive delivery keeps
its existing behavior (no thread context exists there)
- lib/index.js: regenerated host bundle
Watch-completion pushes rebuilt a fresh completion card keyed only by
chat_id, so in topic groups the "task finished" notice landed in the
group's default area instead of the topic where the watch was created.
- #runWatch persists the anchor message id (command message or card)
on the durable watch entry
- #deliverCompletion sends the completion card as a reply to that
anchor; entries without an anchor keep the previous behavior
- batch watch_add passes the card message as the anchor
- lib/index.js: regenerated host bundle
Card-button sub-flows (bind session, watch/unwatch, workspace switch,
compact, stop, steer, preset/model selection and their confirmations)
sent fresh messages keyed only by chat_id, so in topic groups the
confirmations landed in the group's default area instead of the topic
containing the card.
- #handleCardAction anchors every confirmation and sub-flow to the
card's message id; #handleMenuPick anchors to the replying message
- #bindSession / #switchWorkspace / #handleCompact / #handleStop /
#handlePreset* / #handleModelSelect / #sendSteer accept and forward
the anchor; the expired-menu and steer-form notices follow suit
- lib/index.js: regenerated host bundle
webSocketProxyUrl() picks up https_proxy/HTTPS_PROXY/http_proxy/
HTTP_PROXY and forces the Feishu WSS long connection through the proxy,
without consulting NO_PROXY/no_proxy. With a local proxy exported in
the shell (Clash/V2Ray setups), every long-connection attempt is
rejected by Feishu's server and the runtime force-closes and retries
in a loop, so the bot never reaches a stable connected state.
Resolve NO_PROXY/no_proxy for the long-connection endpoints
(open.feishu.cn / open.larksuite.com) before falling back to the proxy
env: exact host, parent-domain (.cn, feishu.cn) and * entries follow
the common NO_PROXY semantics.
- production.mjs: NO_PROXY gate in front of the proxy lookup
- feishu-proxy.test.mjs: NO_PROXY exclusion and fallthrough cases
- lib/index.js: regenerated host bundle